* iray Renderer - Using the newly integrated, NVIDIA GPU accelerated, iray rendering technology from mental images, artists can set up their scene, press “render” and get more predictable, photoreal results without worrying about rendering settings - similar to a “point-and-shoot“ camera. Artists can use the multithreaded NVIDIA PhysX engine to create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. * mRigids Rigid-Body Dynamics - mRigids is the first module released in the new MassFX unified system of simulation solvers. * Substance Smart Textures - Artists can achieve a vast range of look variations with a new library of 80 Substance smart textures and filters - tiny, multi-output, customizable and resolution-independent textures Advanced scene management techniques, along with multithreaded viewport scene traversal and material evaluation, result in a smoother, more responsive workflow. * Nitrous Accelerated Graphics Core - Accelerated by modern GPUs and multicore workstations, Nitrous enables artists to iterate faster and handle larger data sets with limited impact on interactivity.
Key New Features in Autodesk 3ds Max 2012 Software
I suddenly felt more productive like the barriers to my creativity were falling away,” said Stephen Lebed, 3ds Max beta tester and visual effects supervisor at MECHnology. "The first time I loaded a scene in 3ds Max 2012 I could see the soft lighting and shadows right in the viewport. Together these enhancements help artists to make creative decisions early, validate them and deliver better results faster.” “3ds Max 2012 delivers powerful tools that take advantage of recent hardware advances, along with better interoperability with the other products included in our Entertainment Creation Suites. “Artists are facing shorter deadlines coupled with increasing expectations for quality,” said Marc Petit, senior vice president, Autodesk Media & Entertainment. The 2012 version also features single-step interoperability with products contained in Autodesk Entertainment Creation Suite Premium 2012, offering artists easier access to specialized tools for the task at hand. In addition, new creative toolsets and enhanced iterative workflows help increase overall productivity. Mapping to the Excalibur (XBR) initiative - a phased plan for the restructuring of 3ds Max - the new version provides fundamental improvements in workflow, user interface and performance that will give artists enhanced creative capabilities and help them to be more productive.Īchieving a key goal of the XBR initiative, 3ds Max 2012 introduces a rewritten, multi-threaded graphics core that provides significant improvements to viewport performance and quality. announced the release of Autodesk 3ds Max 2012 software, the latest version of the company’s 3D modeling, animation, rendering and compositing application.
Tighter Interoperability with Other Autodesk Tools Helps Increase Productivity Autodesk, Inc.